Project: GoldenEye


Update 1 02/29/16


[Dam]
*New Level* Mission 1, Part i


[Cheat Options]
Paintball Mode...
Cheat unlock has been moved to a different level.

Covert Weapons...
*New Cheat* New cheat unlocked on completion of Dam on Agent in 3:45 or less.


[Miscellaneous]
LoptionsE.bin...
Updated some of the headers in the watch menu to fix a couple of formatting inconsistencies overlooked by Rare.

LtitleE.bin...
Updated to display the proper spelling of Arkhangelsk.


[Weapons]
PP7 Special Issue...
Updated the watch text to display the proper weapon name.

PP7 (silenced)...
Updated the watch text to display the proper weapon name.


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Update 2 09/03/16


[Dam] 
Updates...
Two more guards have been added to the level.
Fixed an issue with a guard's path that prevented him from completing his path loop.
Modified action block 0406.
Modified action block 0407.
Modified action block 0419.
Modified action block 1001.
Modified action block 1008.
Modified action block 1009.
Modified action block 100A.
The body armor in the level has been slightly moved.
Door #003 is no longer linked to Door #00E.

Objectives...
Instead of completing the "Destroy Military Supply Truck" objective when the bomb is planted, it's now completed once the truck is destroyed.
Slightly modified how Objective C plays out.

LdamE.bin...
The briefing text has been slightly modified.
Reformatted a text string to keep consistency with Level 2.


[Q-Lab VR]
*New Level* Mission 2, Part i
Updated the recon and mission select images to display the proper level.
A heaviliy modified background from Archives has been implemented for this level.


[Cheat Options]
Invincible...
Cheat unlock has been moved to a different level.

Full Ammo...
*New Cheat* New cheat unlocked on completion of Q-Lab VR on Secret Agent in 9:00 or less.


[Miscellaneous]
ArchSecDoor1Z.bin...
Retextured to match the new background for Q-Lab VR.

ArchSecDoor2Z.bin...
Retextured to match the new background for Q-Lab VR.

LtitleE.bin...
Updated to feature new mission name and location for Q-Lab VR.
Updated the Mission Groups to reflect the story structure of Project: GoldenEye (Special Thanks to Wreck!).
Updated Mission 2's recon image to display the proper level.

Pboxes2x4Z.bin...
Removed the Russian text and star grafitti from the metal crates to match the location for Q-Lab VR.


[Weapons]
Hunting Knife...
The pickup text has been reformatted.
Fixed an inconsistency between the main watch screen and the inventory screen.

Throwing Knife...
The pickup text has been reformatted.

PP7 Special Issue...
New pickup text has been assigned.

PP7 (silenced)...
New pickup text has been assigned.

DD44 Dostovei...
New pickup text has been assigned.
Updated the watch text to display the proper weapon name.

Klobb...
New pickup text has been assigned.
Updated the watch text to display the proper weapon name.

KF7 Soviet...
New pickup text has been assigned.
Updated the watch text to display the proper weapon name.

D5K Deutsche...
New pickup text has been assigned.
Updated the watch text to display the proper weapon name.

D5K (silenced)...
New pickup text has been assigned.
Updated the watch text to display the proper weapon name.

Phantom...
New pickup text has been assigned.
Updated the watch text to display the proper weapon name.

Shotgun...
Increased the recoil, accuracy and damage.
Decreased the magazine size.
New pickup text has been assigned.
Updated the watch text to display the proper weapon name.

Automatic Shotgun...
The pickup text has been reformatted.
Fixed an inconsistency with the inventory screen text.
Increased the firing rate.
Decreased the accuracy and damage.

Shotgun Cartridge...
New pickup text has been assigned.

Sniper Rifle...
The pickup text has been reformatted.
Reformatted the text for the main watch screen.

Grenade Launcher...
The pickup text has been reformatted.

Moonraker Laser...
The pickup text has been reformatted.
Updated the watch text to display the proper weapon name.

Watch Laser...
Reformatted the text for the main watch screen.


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Update 2.1 12/23/16


[Dam]
Updates...
A path connection has been created between Room 35 and Room 72 (Preset 001A to Preset 0091).
Three more guards have been added to the level.
A security gate screen has been added to the far end of the compound.
Modified door #018.
Modified action block 1001.
Modified action block 1002.
Modified action block 1009.
Modified action block 100A.
Modified action block 100B.
Modified action block 100C.
Modified action block 100D.
A door opening sound effect has been added to the mission's ending cutscene.
Both keyboards and monitors associated with the vault have been modified.
Removed the red stripe graphic from behind the level's intro/exit shutter door to correct a visualization issue.

LdamE.bin...
Fixed an issue with a text string that wasn't displaying properly in-game.


[Q-Lab VR]
Updates...
The gate in the courtyard has new activation text.
Modified a door in the basement.
Modified door #004.
Modified door #005.
Modified door #00E.
Modified door #00F.
Modified door #011.
Modified door #012.
Modified door #01C.
Modified door #01D.
Modified action block 0402.
Modified action block 0414.
The three glass panes in the ceiling (Presets 276A, 2773, and 2778) have been modified.
Modified a wall near the bomb in the basement.

LarkE.bin...
The briefing text has been slightly modified.
The objective "Collect Mission Dossier" has been updated to "Report to Q's Assistant."


[Archives]
Updates...
Fixed an issue with Archive's background data featuring some texture work from an early Q-Lab VR build.


[Miscellaneous]
LmpweaponsE.bin...
Modified the "Slappers only!" text string to display the new weapon set name.
Modified the "Grenades" text string to display the new weapon set name.

LtitleE.bin...
Updated to feature the new location setting for Mission Group 3.
Updated a text string for the Multiplayer Level Select screen.
Updated a text string for the Multiplayer Options screen.


[Multiplayer Levels]
MI6 Headquarters...
Select image for MI6 HQ reflects new level background.
Ump_setuparchZ.bin has been used as a base for this setup.

Ump_setuparkZ.bin...
Character/Cuff now set to "Jungle Bond," which fixes an inconsistency with certain characters using the Watch Detonator.


[Weapons]
Throwing Knife...
Fixed an inconsistency with the pickup text.

Klobb...
Fixed an inconsistency with the pickup and watch text.

ZMG (9mm)...
New pickup text has been assigned.
Updated the watch text to display the proper weapon name.

D5K Deutsche...
Fixed an inconsistency with the pickup text.

D5K (silenced)...
Fixed an inconsistency with the pickup text.

Rocket Launcher...
The pickup text has been reformatted.

Hand Grenade...
Updated the watch text to display the proper weapon name.


[Weapon Sets]
Covert Weapons...
This set replaces the "Slappers only!" weapon set.
2x Throwing Knife
2x PPK (silenced)
2x Sniper Rifle
2x MP5K (silenced)

Explosives...
This set replaces the "Grenades" weapon set.
2x Hand Grenade
1x Timed Mine
1x Proximity Mine
2x Micro Uzi (9mm)
1x Grenade Launcher
1x Rocket Launcher

Remote Mines...
Fixed the weapon image for both AR33 spawns.
Note: This weapon set may not remain in future builds.

Timed Mines...
Fixed the weapon image for both AR33 spawns.
Note: This weapon set may not remain in future builds.

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